

The first two entries in the Wonder Woman trilogy were set in 19, respectively, but the final entry in the franchise will not be set in the past, instead during contemporary times. Hovering the mouse cursor over the icon displays the hold duration if applicable.Wonder Woman 3 Will Not Be Set In The Past Like The First Two Movies Icons encased in square brackets require the respective button(s) to be held down. Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config. will usually attempt to activate Hypers the moment they are available, but only on the first round for all subsequent rounds, it will build up meter for the full HYPER-CHAIN. utilizes the character's ability to counter projectiles rather frequently and will also attempt to grab the opponent from a far with the lasso move. is moderately aggressive, but still beatable. Wonder Woman is equipped with a very rare move in a fighting game: a counter that doubles as a projectile reflector known as AMAZON AEGIS it is a useful tool for not only getting past a zoner's projectiles to get in, but its also useful for countering physical attacks when they try to keep Wonder Woman out. Wonder Woman's moveset is left without projectiles (save for ROYAL THRUST), so its main goal is to get up close to the opponent. The player has the option to do either a level 1 HYPER-CHAIN, a random sequence that does less damage than a normal Hyper, or keep pressing the buttons to chain more sequences and damage. Wonder Woman has five Specials in total (with variations) and four Hypers it also has a Hyper-chain that can be expanded to a full level 3 Hyper, but only if it has enough Power meter and the player mashes the buttons enough. The character is very fast and makes use of the MvC magic series mechanic that allows the character to chain its Normals together in a variety of ways. Capcom-styled character that makes use of counter moves, projectile deflection, air dashes and a flight mode.
